![]() ![]() The series is directed by Kinji Yoshimoto and written by Yūko Kakihara, with character designs by Atsuko Watanabe and music by Masaru Yokoyama. Funimation simulcasted the series on their video portal. The series appeared first on AT-X and later on Tokyo MX, ytv, TV Aichi and BS11. Gene Metallica: Unbreakable Machine-Doll Re:Acta No.Ī 12-episode anime television series adaptation, produced by studio Lerche, aired in Japan between October 7 and December 23, 2013. Its first tankōbon volume was released on September 27, 2013. A spin-off manga series, titled Gene Metallica: Unbreakable Machine-Doll Re:Acta ( ジーンメタリカ-機巧少女は傷つかない Re:Acta-, Gīn Metarika -Mashīn-Dōru wa Kizutsukanai Re:Acta-) by Misato Kamada was published in Media Factory's Monthly Comic Gene between Ap and April 15, 2014. A drama CD was released with a special edition of the first volume. Its first tankōbon volume was released on November 22, 2010, and there have been nine volumes published as of March 23, 2016. Unbreakable Machine-Doll Additional Stories No.Ī manga adaptation by Hakaru Takagi began serialization in Media Factory's Monthly Comic Alive magazine in its June 2010 issue, published on April 27, 2010. In June 2017 Kadokawa released a commercial promoting the end of the series. ![]() A drama CD was released with a special edition of the fourth volume. The last, seventeenth volume was published on July 25, 2017. The first volume was published by Media Factory under their MF Bunko J imprint on November 21, 2009. Unbreakable Machine-Doll began as a light novel series, written by Reiji Kaitō and illustrated by Ruroo. Raishin, however, enters the school and the competition in order to get revenge on a mysterious genius who killed the other members of Raishin's family. Once every four years, the Academy holds the "Night Party", a competition where puppeteers use their automatons to fight in hopes of obtaining the title of "Wiseman". These Automatons were developed as a military weapon and spread throughout the world the humans in charge of them became known as puppeteers.Ī puppeteer named Raishin Akabane comes from Japan to Liverpool to study at Walpurgis Royal Academy of Machinart, along with his automaton Yaya. In an alternate historical version of the United Kingdom in the early 20th century, scientists have created a mixture of technology and sorcery known as Machinart, circuits made from spells that are put into objects to bring them to life and give them artificial intelligence. So you're saying I'm wrong in stating that the Automaton is the best AR in the game and probably the best AR of all time, but you didn't even know it has a 3 shot build? With both damage increasing barrel and magazine, it has 39 damage per shot anywhere in the body.See also: List of Unbreakable Machine-Doll characters You’d have to hit headshots for that 3 shot kill correct? With the damage mag it does 25 damage per shot, last I checked, we all have 100 health. Automaton there has nearly double the TTK of the Automaton in pubs (288ms vs 150ms)Īnd who said auto 3 shots anyways. Also, competitive is a completely different thing. I don't know, probably because it's a two shot if one of the bullets hit the head. I have Atomic and I have used all the ARs enough, which is why I'm saying the Automaton is better than all of them.īut lemme ask you why comp players banned the bar from the league? You obviously haven’t used the bar or cooper if you’re gonna sit here and argue that auto is better than both. TL DR: Apart from the lower recoil and slightly higher damage (which only makes a difference on headshots), Automaton blows it out of the water. Just a quick comparison to prove my point:ģ0 (45 spending one of the attachment slots)ģ.8 M/S with the meta build (4.2 M/S with all strafe attachments) MW3 ACR is better than the one in MW2, but still it's only advantage over the Automaton is the recoil, it loses in every other aspect. All of that without needing a perk to increase it's damage. Automaton also kills in three bullets but has a higher RPM (thus, lower TTK), higher magazine, higher strafe speed, and regens your health after every kill with the Frenzy proficiency. With stopping power, it kills in 3 bullets, has a low recoil and that's it. MW2 ACR is not even close to it if we aren't taking Stopping Power into consideration. You're just saying things without anything to back it up. ![]() Is it, though?īoth versions of the ACR beat it out every time. By that logic, the Swat 556 is better than MW3's ACR. That's the entire point of burst weapons. Okay? I didn't say it was, but you absolutely weren't hitting all three shots every burst. It wasn’t hard to land all 3 shots just saying ![]()
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